Cobi attended the Google Developer Summit on Tuesday, 25th August 2015. The event was organised by the Google Developers Group for Sub-Saharan Africa and was divided into two tracks: Android and Web/Cloud. The team attended the Android track to gain more knowledge on this rapidly changing platform.
The first of the morning’s talks was called “Building for the next billion users” and was presented by Abodunrinwa Toki, a software engineer at Google focusing on Android UI Toolkit and Google Docs. The talk discussed the challenges that developers face when developing Android apps for users in emerging markets. These challenges include:
- Smart data usage
- Minimising APK size
- Smooth and responsive user interface
- Minimising memory usage
- Minimising battery usage
- Optimising app architecture
The following talk gave us deep insights into Material Design and was presented by Takuo Suzuki, Developer Relations Japan Lead at Google. Takuo explained that Material Design is a set of design principles that unifies apps across all platforms whether it be mobile, web etc. The talk explained the four tenets of Material Design: tangible surfaces, print like design, meaningful motion and adaptive design, followed by a discussion of the design support library.
The afternoon was devoted to a code lab that was coordinated by Alex Koller. This gave developers an opportunity to experiment with the new material design features available in the design support library. We implemented some of the most common features such as Toolbar, RecyclerView, CoordinatorLayout, SnackBars and the FloatingActionButton.